This is the trailer for the latest open movie project, Sintel. The goal of these projects is to create a completely open movie: use open source software to create it, and when it’s finished, release all of the assets used to create the movie to the public. The CGI is created in the 3D animation package Blender
Roxy's Blog

For all of my engineering friends out there, I share this comic with you. :) (You may have to click the image to make it larger, it’s kinda hard to share comics of this size).
vi: I Love You.
I’m reading a book about the vi editor right now. For those less UNIX-inclined, vi is a command-line based text editor for UNIX systems like Linux, FreeBSD, and Mac OS X. It’s installed on basically every system (in some flavor or another. I prefer strawberry Vim, but I’ve been told the cinnamon variety deserves a second glance) and is remarkably easy to use.
It’s also more powerful than I realized.
The problem is that you need to find a good guide to vi. Its built-in help is wonderful reference, but it can’t get you up and running. For years, I’ve been bound to only a fraction of the commands. No more. Why would I use anything else?
[Cue angry Emacs users]
If my readers are so inclined, I may start posting some vi tips.
The premise behind this video is that Google Chrome is so fast that you can do Mythbusters-style high-speed footage and Chrome will beat a sound wave.
Makes you wonder what connection speed they have. I won’t dispute that the rendering engine is that fast.
Zombie Zen: An HTML5 Success Story
It’s the rage on the internet and just one in a long line of buzzwords from the internet: HTML5. Many of my technically inclined followers know of HTML5. Even my followers who have been on the Internet in the past few months may have heard of it. The promises it makes are wild and varied: spectacular video, ground-breaking graphics, awesome apps, and astounding audio. But what does HTML5 mean, and why is it good? And more importantly, how is Zombie Zen using it?