In April, I relaunched moviegolf.com, a website I’ve operated since 2009.
Since this is one of the flashier programs I’ve written and certainly one of
the longest-lasting, I wanted to recount its history. My style of programming
has definitely shifted in the intervening years.
It’s long overdue, but… moviegolf.com is back and better than ever! Give it a try!
A quick recap of this saga: moviegolf.com is a website I created in high school to find the optimal path between two movies based on shared actors. However, in the years since, it has bit-rotted significantly. At the time, I used Freebase, which Google acquired for use in the Knowledge Graph, but shut down in 2015. Since then, the site has limped on, forever stuck with an outdated set of movies. moviegolf.com was in a deep coma with an uncertain future.
My goal in doing a rewrite was twofold: I wanted to have a Go service running in production that I understood intimately and I wanted to make the service more self-sustaining. I made an unsuccessful attempt to do this about five years ago. At the time, I was discouraged by App Engine limitations and the difficulty of acquiring data. Luckily, the data from Freebase lives on in Wikidata with a much better data crawling story, but the file formats and API are totally different. Getting the data automatically required a total rewrite of my lousy ~10 year old data ingestion pipeline. I took the opportunity to rewrite the search algorithm, storage backend, and UI while I was in there. I did scrap some features for the sake of time, but nothing that I felt was critical for the experience. I wanted to focus on the core “golf” experience. From start to finish, this took a little over a month of weekends and evenings. I’m planning on doing a write-up of the salient technical details soon, but in short: GCP rocks and simple components make for robust services.
Google’s “20 Things I Learned About Browsers & the Web” is an amazing, immersive use of Canvas and other cutting-edge HTML5 & CSS3 technology. It is so beautiful, in fact, that it resembles nothing of a Google product, but has the fit and finish of work you’d expect from the finest web designers. Bravo!
A nice little write-up on the current state of the web. For anyone who wants to know more about how the Internet works, this is a nice introduction.
Upon doing some research today, I found a new element that’s worked its way into the HTML5 spec: the <device> tag. What this will allow web developers to do is have a standard way of using a device on the user’s computer (like a webcam or microphone).
What could this mean? The obvious one is video-chat capabilities without Flash, but I’m seeing this as a huge bridge between the desktop world and the web world. Just imagine: Flickr could upload pictures directly from your camera without any extra software, or browser games could use your joysticks natively. If this specification goes through, we could be looking at a dramatically different web.
I just started using this a couple days ago. It’s essentially a CSS preprocessor that allows you to use variables, arithmetic, functions, and true inclusion. It’s also very good at compressing CSS for you. Zombie Zen is now using it; it shortened my development time significantly.
It’s the rage on the internet and just one in a long line of buzzwords from the internet: HTML5. Many of my technically inclined followers know of HTML5. Even my followers who have been on the Internet in the past few months may have heard of it. The promises it makes are wild and varied: spectacular video, ground-breaking graphics, awesome apps, and astounding audio. But what does HTML5 mean, and why is it good? And more importantly, how is Zombie Zen using it?
Because I am doggedly determined to run a great site, I’ve done a complete redesign of the visual theme for Zombie Zen. However, this process is not the smoothest, so please be aware that there may be some display issues. Bear with me for the next couple of days.